![]() □ Creating a thrilling and exciting teaser trailer for the game ![]() □ Partum Artifex reaching 200k+ views on YouTube □□□ Utilising asset packs, and other tips and tricks to excel in a small two-person team ![]() □ How to terrify people with storytelling in the horror genre □ Taking Partum Artifex from a game jam entry, to a full-fledged video game release □ Partum Artifex, a puzzle horror game that features creative and challenging puzzles while telling a gruesome story about a failed artist We chat with local indie game developer, Joakim "Chef" Lundström, of Partum Artifex and previously horror hit 'Stairs', about: Hosts: | us on Twitter us at Want to help support Live Booleans? Review us on Spotify, Apple, or wherever you listen! □ 1001 ways to draw an object: An isometric pixel art tutorial (Angus Doolan) □ Throwing Shade: How to Yassify Your Game (Teja Godson) □□ Don't quit your day job: How to survive making games on the side (Brendan Keogh) □ Building a Better Industry - Australia’s First Union for Game Workers (Tim Colwill, Jill McCabe) ✅ UE5 to 10: Easy techniques to make your scene look Unreal (Chris Murphy) □♂️UI Animation: The Art of making Buttons Move (Emmanuel Jr Vasquez) □ State of the (technical) Art - A Tech Artists Panel (Teja Godson, Chris Murphy, Dan Elliot, Hannah Grace) □ Data-driven narrative and narrative analytics (Emma Losin, Rebekah Little) □ A series of quiet conversations (Alexander Swords) □PROG ROCK ODYSSEY: Designing the Artful Escape (Johnny Galvatron) □ Keynote: Voltrons Will Save Us-Flexible Collaboration Structures in the Information Age In our second GCAP Recap for 2022 we're talking about our takeaways from: In this limited series we Recap our day by day at GCAP.
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